Social Media Digest: Jan. 16 through Jan. 22
The Social Media Digest is a weekly feature where we highlight interesting campaigns, links and news from the previous week in the world of social media. This week, we look at a big brand that’s using a small social media platform to build its new microsite, a social media term that has become part of the common vernacular, a new category of social participation, an example of social media as a tool for employee education, and an update on the results of one social gaming company’s campaign to raise money for those effected by the earthquake in Haiti.
Department of Fannovation – Coca-Cola is the latest company to build a microsite on top of a social service with their Dept. of Fannovation, powered by the micro blogging service Posterous. The site itself isn’t very exciting, and the campaign isn’t very compelling either (submit your idea about how to improve the NCAA fan experience for the chance of winning $10k) but it’s interesting to see large companies tap existing audiences and keep the cost of development down by applying their own design to an existing infrastructure.
‘Tweet Me’ – This year, the Sweethearts candies that everyone gives to one another for Valentine’s Day will include a new saying: Tweet Me. If that’s not a sign of social media hitting the mainstream, nothing is.
Conversationalists – Forrester, a research company that often focuses heavily on social media, has added a new category to their social ladder: Conversationalists, or people who use Twitter and Facebook to post status updates and engage in conversations with their friends. According to Forrester, one third of all US adults now fall into this category, meaning that they post their status onto at least one social networking site at least one time per week.
Ribbon Hero – Microsoft has created a social game to help users boost their skills in Word, PowerPoint and Excel. By playing these games, users score points and unlock challenges, and can then brag about it to their friends on Facebook through Facebook Connect.
Haiti Relief Fund Update – Last week, Zynga announced that they would be raising money for the Haiti relief efforts by selling virtual goods in four of their most popular social games, and this week, they announced that in just five days, more than 300,000 players had purchased virtual goods and helped Zynga raise more than $1.5 million. One interesting thing to note however is that more than $1 million of those funds was raised in FarmVille alone, so the spread of spending inside of social games isn’t quite as widespread as Zynga would have you believe.
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